These cards are not powerful enough to be deck-defining cards in playable decks nor are they bad enough that you would never consider them
Using my 75, heres a brief sideboard guide for some of the more popular decks: Blue Piles: Out: 1x Shattering Spree, 3x Damping Sphere, 1x Chrome Mox (not vs Standstill), 1x Fable of the Mirror-Breaker (Not vs Standstill) In: 2x Alpine Moon, 2x Dead // Gone (Not vs Standstill), 2x Unlicensed Hearse Additionally, if you suspect they have Tinker: Out: 1x Legion Warboss, 1x Shatterskull Smashing In: 2x Grafdiggers Cage PO Storm: Out: 4x Fable of the Mirror-Breaker, 1x Chrome Mox, 1x Simian Spirit Guide In: 3x Shattering Spree, 2x Grafdiggers Cage, 1x Pithing Needle Aggro Shops: Out: 3x Maddening Hex, 1x Pyroblast, 1x Trinisphere, 1x Thorn of Amethyst, 2x Fable of the Mirror-Breaker In: 2x Alpine Moon, 3x Fury, 3x Shattering Spree Stax Same as Aggro Shops, but instead of Fury, you bring in Grafdiggers Cage and Pithing Needle
I have another attempt set in my draft file that has been there a year now and I can't fathom how to design it so it is useful and not just broken
Impact of the Card We don't like having common cards that have too much impact
These are the rarest cards that can be pulled from packs and products, with a very low pull rate
Voyager Staff