Red-White Creatures (19) Cloud, Planet's Champion Cloudbound Moogle x2 Coeurl x2 Dwarven Castle Guard x4 Adelbert Steiner G'raha Tia Rosa, Resolute White Mage Beatrix, Loyal General Item Shopkeep x3 Freya Crescent Barret Wallace Lightning, Security Sergeant Instants (5) Fate of the Sun-Cryst x2 Slash of Light x2 Judgment Bolt Artifacts (9) White Auracite x2 White Mage's Staff Dragoon's Lance Samurai's Katana x2 Warrior's Sword x2 Ultima Weapon Sorcery (2) Lands (25) Rabanastre, Royal City x4 Plains x13 Mountain x8 Red and white decks are rarely shy about how they plan to win
The clear target is Kathril, who then becomes a giant, face-smashing monster with any number of keyword abilities
Reanimator decks put powerful creatures into the graveyard and revive them to get around their large casting costs
You just need to test and test and test some more to feel out what works and what doesnt
"At most, you're getting one extra card per combat, and your setup cost requires packing your deck with tiny creatures." You actually get a card for each player or planeswalker you attack, making this dude far better than I initially thought
The presence of Deserted Temple allows for double activations of these lands in a single turn, further increasing the odds of Spinerock Knoll netting us a free spell