8 Knight of the White Orchid Ramp is something mono-white used to struggle with until we started getting more cards like Archeomancer's Map last year
Thats an outrageous bit of value attached to one of your characters and it also protects you against the classic one-two punch of the meta defining ruby-amethyst control deck of set two, which would wipe your board with Be Prepared and then answer the first character you play with a Lady Tremaine which would force you to sacrifice it
Finally, Prismatic Geoscope is a super-powerful mana rock, and while entering the battlefield tapped is annoying, going from five mana one turn to 11 mana the next has the potential to do some broken things
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As for Shadow itself, card draw is nice but the real draw here is the fact you can repeatedly drain each opponent of life whenever you trigger this ability
Obeka seems to be more about setting up the big turn, getting value along the way, the big turn being a big swing with Obeka