For that reason, we must enable our General to attack the turn she comes into play while protecting our six-mana investment from interference
Good enough to just play on its own for the card draw (its basically a blue Elvish Visionary), its obviously not quite as good as a Commander without some setup to take advantage of the draw-two abilitybut that setup isnt all that difficult
Its not only red as the White Mages Rod shows a non-sword type weapon at 1W, giving equipped creature +1/+1, cleric, and whenever the creature attacks, you gain 1 life
It's a $50 to $200 card, it floods search results, and it even contaminates automated price feeds
Then in the future turn you bounce their land they play each turn until you drop a dork to swing and win with
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