Scenario 3 Grief / Undying Evil Turn 1 You Play Grief, exiling a black card Remove a card from opponents hand Play Undying Evil, targeting Grief Remove a card from opponents hand Turn 1 Opponent Turn 2 You Cards in hand: 2 Cards in opponents hand: 4 Result: This is very similar to Scenario 1, but with two big flaws: your opponent ends up with one more card by comparison, and you have to run Undying Evil
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This leaves your opponent's board empty and your own battlefield full of beefy monsters you can hopefully leverage to win the game
Leading the deck as the face Commander, this new Legendary Faerie is undeniably deserving of this important role
It essentially converts extra draws into +1/+1 counters, which answers the age-old question: I've drawn a ton of cards, now how do I win? The cantripping nature of this blue enchantment also means it's never a dead card, even if you're not completely going off with it
Apr 23, 2026 Going Full Instants and Sorceries With Quandrix, the Proof Can you build a Commander deck with only instants, sorceries, lands, and your commander