I've long maintained that stealing a creature from their side of the board and using it as our own is a two-point swing in our favor in the zero-sum game called "having creatures" and drawing a card to boot is just gravy
Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory
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An oddball from Coldsnap that brings with it the baggage of a slow-trip, Mishras Bauble is a card that anybody can play in a pinch that also supports a number of archetypes well
You spend 10 mana, get a 10/10, and four instances of Cascade
It's good for Commander and reliable