It may take just the right formula, but when you storm this thing properly, the look on your opponents face is priceless
It only works well in decks that discard plenty of cards and have other cards that work well from the graveyard
Its a little expensive, but effective quadruple strike is worth it
And of course Mirkwood Bats is the nastiest of all, bleeding each opponent on both your token creation AND sacrifice
Finally, if youre using low-cost ramp to make up for the fact that you dont have consistent land drops in the early game, then you need to run more lands and are objectively a bad person, both morally and spiritually
This can open up decks that are highly interactive and instant at the low end of the curve and then take over the game with large, high impact sorcery speed threats at the top end of the curve