Overall, Maractus might not be as powerful as its other retreat locking counterparts, but it is an effective early game card that can give players just enough time to set up their board
There are a bunch of really good Blue exile target creature effects
With this card as your commander, you get access to this board-clearing effect as often as you like, alongside the keyword trample, this card turns Miku into a walking bomb of destruction
The difference between a raw card and a gem mint version can be staggering
instead, it has a Metal Energy card attached
5 Red Card Needs More Yellow Cards Red Card is strange, in that it can actively help the opponent if used incorrectly, due to the set number of cards it pulls