There is also a lot of card draw potential in this deck, so your goal should be to always have a full hand, plenty of mana for casting spells and creatures, and your Commander on the battlefield at all times
In cEDH, this is the most important color, since it gives you access to the free counterspells necessary to survive, and the best draw engines in the format in Rhystic Study and Mystic Remora
Not sure how grain theft deals damage to your opponent though
In casual and Commander games, though, a red player might want some flexible removal, so that's where Chaos Warp comes in
TM & 2025 Wizards Contents: 30 Magic: The Gathering | Avatar: The Last Airbender Play Boosters Each Play Booster contains 14 Magic: The Gathering cards: Play Boosters may contain these cards: TLA 1358
Energy Doesnt Come Cheap Energy seemed like a pretty powerful mechanic when it debuted back in Kaladesh, and proved itself to be a little too good to see too often