Secret Packs feature cards from a specific deck archetype, which significantly narrows down the types of cards players can pull from and makes it much easier to find the cards they need
As such, the card isn't considered to be a green Digimon card, and cant be added to your hand
These numbers are easy to understand as you sit down and craft a control deck together
There are a couple of bonuses that we can make use of, but I dont think its enough to make Stuck in Summoner's Sanctum more than just a moderate playable
Theyre explained more in-depth later, but here are some examples: Card abilities and effects that dont have an exert cost are active immediately this includes Location abilities When you Shift a character onto another, the shifted character gains the status of the card below
Mustering of the Dark Scorpions X SPELL If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each