The systems are: Commander analysis 3-layer evaluation of your commander's power Card classification categorizing every card (fast mana, tutors, interaction, removal, card draw, ramp) Game Changer detection checking against the official 53-card list Combo detection integrating with Commander Spellbook's API Synergy analysis scoring 14 strategic axes for enabler/payoff density Card quality scoring using EDHREC popularity data from Scryfall Soft score calculation combining all signals into a 075 score with archetype modifiers Each system can independently floor the bracket (force a minimum) or contribute to the weighted soft score
I dont know what theyre holding (hopefully not the next Filigree Sylex: hes too cute to be blown to smithereens), but Im truly so proud of them
May contain these cards: MSH 1384
Mono-black go-wide decks tend to also be aristocrats (Marrow-Gnawer, Shirei, Shizo's Caretaker) making needing to sacrifice a creature hardly a cost at all
But in Commander, especially, the ability to target each player is important
Since its release in Foundations, its price has gone the way of its peers and far outpaced most other commons