Play Boosters are the ideal booster for the play environment, especially Limited format events
Open a box and it'll quickly become obvious that a lot of care has gone into the game's construction - something shared by publisher Ravensburger's Disney Villainous series
According to the official Collecting Final Fantasy x MTG article, the rarity distribution is: An uncommon FCA card 63.25% of the time, A rare FCA card 29.75% of the time, or A mythic rare FCA card 7% of the time Keep in mind that you only find an FCA card in a third of your Play boosters
As I say, there's a lot going on for a fairly high cost, and I struggle to see this card seeing too much play given the setup required to cast it for its Shift cost, especially in Ruby & Steel decks which typically skew far more aggressive
Sleepy comes into play exerted because hes so sleepy, and when Dopey gets banished, the rest of the Dwarfs go into a blood rage and gain +2 strength to avenge him
He's just also a solid aggressive card, questing for 2 lore as a 3-drop