But while it's hard for us to judge exactly what value the card holds right now, it's pretty easy to tell you what's caused the spike
Token decks appreciate the two free tokens this card provides with its mobilize trigger
Spot removal cant keep up, decks cant race, and even board wipes are underwhelming
A lot of balance and care goes into choosing the cost of a card, more than I can express here, but looking for similar effects on existing Magic cards can give you an idea of a fair costfor example, a ramp spell that puts two lands into play ought to cost 4 mana, per Explosive Vegetation
Ive run it in creature-dense shells where I didnt want to commit to fragile combo lines but still needed consistent access to key pieces
These cards are playable in Magic: The Gathering FINAL FANTASY Draft and Sealed when opened from Play Boosters