Our last Red creature is the Stone Spirit, which is just a big giant 'Elemental Spirit' dude who seems to be slouching there, but closer inspection shows that he's actually fused to the rocks around him, so much that a tree is growing out of his shoulder
The two-drop 2/3 deathtouch is just a whatever filler card, and the pseudo-kicker pushes it into the realm of playable, but by leveraging Inscription as even more ways to draw late-game Adversaries, you get to play a pretty good split game where you have a good spread of early-game action that doubles as solid late-game topdecks
Cards that grant evasion make sure it connect, like Whispersilk Cloak or Rogue's Passage, while its built-in recursion ensures it comes back even after dying
But Break is awful and just making it into a song isn't enough to make me want to play it
As you can see below I snagged a Sapphire/Steel deck, which has illustrations from a variety of Disney properties, including Cinderella, Peter Pan (the pirates!), Rapunzel, Sleeping Beauty, Beauty and the Beast, and Moana
10 Quarum Trench Gnomes Sabotages Plains In A Big Way First Printing: Legends A variety of older cards, including those in the Reserved List, are determined to target their enemy colors in all kinds of ways, and modern MTG cards don't do that nearly as much