It makes it a lot less fun, after all, the "gambling" aspect of opening packs is part of the excitement of playing these types of games
...I've been having so much fun writing all this out and I just looked at your format again and I'd totally forgotten it
Coming down as a hasty 5/5 for means you can deal some damage right away, but its the random options that can truly swing a game: putting three +1/+1 counters on target creature, putting a shield counter on target creature and gaining three life, or fighting another target creature a foe controls
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Big Game Hunter is awesome, since it will take out a big threat when it enters the battlefield, and as a 1/1 creature it can make an evasive Ring-bearer
Photon Lead has 2 targets in this Deck: Satellite and Wizard