I suggest looking for removal spells while you brew, as there will often be spells that work better with specific commanders
Diamond Valley Diamond Valley is great for lifegain decks and to get more value before death triggers occur for certain creatures
The creature part is not the pull, but adds some meaningful extra value to the card.
(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn
These tend to be on the more chaotic side of things, but their unpredictability can often lead to wild games
Whether your oozes deal with +1/+1 counters or tokens, this green enchantments got you covered