4 Arcbound Worker 1 Myr Retriever 1 Alpha Myr 2 Perilous Myr 2 Myr Sire 2 Arcbound Stinger 1 Myr Adapter 1 Arcbound Reclaimer 2 Rust Elemental 2 Arcbound Crusher 1 Chrome Steed 2 Darksteel Juggernaut 1 Razorfield Rhino 1 Arcbound Fiend 1 Myr Enforcer 24 creatures 2 Bone Saw 1 Darksteel Axe 1 Infiltration Lens 1 Aether Spellbomb 1 Leonin Scimitar 1 Dead-Iron Sledge 1 Bonesplitter 1 Golem-Skin Gauntlets 1 Neurok Hoversail 1 Slagwurm Armor 1 Sylvok Lifestaff 1 Skullclamp 1 Throne of Geth 2 Armillary Sphere 1 Bladed Pinions 1 Echo Circlet 1 Vorrac Battlehorns 2 Vulshok Gauntlets 1 Mask of Memory 1 Ur-Golem's Eye 1 Rusted Relic 2 Lux Cannon 1 Myr Incubator 27 other spells Add 24 lands of your choice and you have 75 cards for a Modern Constructed deck of 60 cards and a 15 card sideboard
However, like Necropotence, it was eventually pushed to such a degenerate place that fewer and fewer games were actually interesting when it was on the table
When he shows up, he a 4/3 with a powerful build-around ability: whenever you cast a spell, you create a 1/1 colorless spirit creature token that can't block or be blocked by non-spirit creatures
The Response side as emergency removal is fine, as well
Importantly, this ability makes it around those pesky token decks as it forces opponents to sacrifice non-token creatures
My opinion on why Standard has been stale over the last few years is because there have been a small number of cards that have been much better than the rest of the card pool, which means you had to play them