On their turn, they have to tap four permanents, which will often tap them out and cost them their whole turn
Then it has a combat damage trigger to destroy an artifact or enchantment that foe controls
$0.35 Sharlayan, Nation of Scholars Final Fantasy $15.99 City of Brass Teenage Mutant Ninja Turtles Eternal-Legal $3.99 Lindblum, Industrial Regency Final Fantasy $2.99 Midgar, City of Mako Final Fantasy $47.99 Mana Confluence Journey into Nyx $0.35 Crossroads Village Final Fantasy $0.35 Windurst, Federation Center Final Fantasy $0.35 The Gold Saucer Final Fantasy $0.79 Zanarkand, Ancient Metropolis Final Fantasy $0.35 Guadosalam, Farplane Gateway Final Fantasy $0.59 Clive's Hideaway Final Fantasy $0.35 Adventurer's Inn Final Fantasy 0 results found
Thankfully, red has plenty of haste granting effects to make lots of cards work with Neriv
Also a two-drop, started as a 1/1, then became a 4/4 after threshold
Still not the last one