I havent yet decided which color Im going to choose yet, so Im going to present the card options available for each choice below, and maybe you can help me choose
We just don't get viable 2-cost mana rocks very often, with the last universally playable one being Arcane Signet released 5+ years ago now
Selfless Spirit means that Bant Company can chip away at their opponent in the air and continue to draw more cards unopposed

Ramp Topiary Stomper | Illustration by Robin Olausson Commander (1) Creature (40) Ixalli's Lorekeeper Dinosaur Egg Drover of the Mighty Itzquinth, Firstborn of Gishath Marauding Raptor Otepec Huntmaster Atzocan Seer Deathgorge Scavenger Kinjalli's Sunwing Ranging Raptors Runic Armasaur Sunfrill Imitator Thrashing Brontodon Topiary Stomper Wayta, Trainer Prodigy Wayward Swordtooth Bronzebeak Foragers Curious Altisaur Majestic Heliopterus Raging Regisaur Ripjaw Raptor Shifting Ceratops Quartzwood Crasher Raging Swordtooth Regisaur Alpha Scion of Calamity Temple Altisaur Wrathful Raptors Xenagos, God of Revels Bellowing Aegisaur Earthshaker Dreadmaw Etali, Primal Storm Regal Behemoth Rampaging Brontodon Thundering Spineback Verdant Sun's Avatar Wakening Sun's Avatar Zetalpa, Primal Dawn Apex Altisaur Zacama, Primal Calamity Instant (4) Path to Exile Generous Gift Akroma's Will Return of the Wildspeaker Sorcery (9) Farseek Rampant Growth Thunderherd Migration Cultivate Savage Stomp Fiery Confluence Migration Path Chandra's Ignition Rishkar's Expertise Enchantment (3) Descendants' Path Rhythm of the Wild From the Rubble Artifact (4) Sol Ring Arcane Signet Lifecrafter's Bestiary Progenitor's Icon Land (39) Arch of Orazca Canopy Vista Cinder Glade Clifftop Retreat Command Tower Evolving Wilds Exotic Orchard Forest x8 Fortified Village Furycalm Snarl Game Trail Jungle Shrine Kessig Wolf Run Mosswort Bridge Mountain x4 Myriad Landscape Path of Ancestry Plains x4 Rogue's Passage Secluded Courtyard Temple of the False God Terramorphic Expanse Thriving Bluff Thriving Grove Thriving Heath Unclaimed Territory Starting off with some of the broader macro-archetypes, ramp decks look to accelerate mana in the first few turns and drop haymakers and finishers way ahead of schedule

You can now find Lessons being played in both the Standard and Commander formats
This line tells you what kind of card it is and often includes more specific information called subtypes