However, even its abolition (while a significant damper) would be not guarantee a counterfeit-free world
The game itself is incredibly straightforward and, like the previously covered Flesh and Blood, Lorcana and Star Wars Unlimited, has its own way of ensuring that players can steadily bring more and more powerful cards into play as the game progresses, without being subject to the problem of not having enough resources to do so
That being largely a matter of "these seem interesting, but likely won't see play unless the right deck comes around." There're a few exceptions, which I'll touch on, but to save you, the reader, your sanity by not reading the same line over and over across 20-30 cards, I'm going to talk about them mainly in groups here and now
As a result, we are grouping them here on the list
Against control, you might bring in Ozai's Cruelty or Roiling Vortex to prevent lifegain and punish free spells
Gandalfs Sanction In a spellslinger and/or storm deck, an opponent with a mana elf can just be domed for lethal out of the blue