If the target creature is an illegal target when Enter the Enigma tries to resolve, it won't resolve and none of its effects will happen
If you rolled doubles, it also gains double strike until end of turn
Midrange strategies can play Lumra as a potent six mana threat that incidentally provides them with plenty more lands to help fuel their one-for-one trades and slowly accrued advantages, creating a situation where creature lands might be the only real win condition they need if Lumra gets answered
The reason is that energy creatures tend to have enter-the-battlefield effects (ETBs) that make energy, so it's beneficial to blink them
The Tabernacle at Pendrell Vale is also pretty broken as a land that can wrath away your opponent's board or at least heavily tax your opponent's mana each turn
Blitz [cost] means You may cast this card by paying [cost] rather than its mana cost, If this spells blitz cost was paid, sacrifice the permanent this spell becomes at the beginning of the next end step, and As long as this permanents blitz cost was paid, it has haste and When this permanent is put into a graveyard from the battlefield, draw a card. Casting a spell for its blitz cost follows the rules for paying alternative costs in rules 601.2b and 601.2fh