This class wont fly at high power levels where you cant wait around for the final level to take effect, but it works well at the mid-to-low power levels of most Commander games, and non-powered Cubes
Ive also chosen to cut the very cool but very gimmicky Arden Angel
7 Hour Of Promise Promises Of Lands And Zombies You really want your ramp spells to come down in the early stages of the game, or provide extra utility if they're more expensive

POWERFUL RIGHT OUT OF THE BOXTake your Commander game to the next level with a high-powered, ready-to-play deck PLAY WITH COMMANDERS GREATEST HITSTurn heads with a deck stacked with reprints of some of the greatest cards to grace Magics most popular format INTRODUCES 10 COMMANDER CARDSEach Commander deck also introduces 10 never-before-seen Magic: The Gathering cards BLUE-RED-WHITE COMMANDER DECKget the Planeswalker Party Commander Deck, a Blue-Red-White 100-card deck containing 2 Foil Legendary cards and 98 nonfoil cards, and battle your friends in epic, multiplayer games COLLECT SPECIAL TREATMENT CARDSEach deck comes with a 2-card Collector Booster Sample Pack containing 2 special treatment cards from the Commander Masters set, including 1 Rare or Mythic Rare For Competitive EDH Commander precons are hardly ever ready for competitive EDH, or cEDH, out of the box, but I believe Enduring Enchantments shows the most potential for higher-level EDH

(Then that red object would itself need a drop shadow.) Is this feasible
Hold up protection spells for this Selesnya 2-drop and let cards like Fall of the First Civilization, Tale of Tinviel and Battle at the Helvault do their job