AH:TCG is not a very complicated game (most of the complexity is involved in resolving specific card interactions), and the design crew at FFG deserves credit for regularly coming up with new twists on scenario design (and cramming them into fixed-size expansion packs)
This means that, ignoring the 16 bits used in the header and any other bits used for other, non-data purposes The Long format Dot Code bar encodes 29,120 bits (3,640 bytes or 3.55 KiB) The Short format Dot Code bar encodes 18,720 bits (2,340 bytes or 2.29 KiB) Now if we took this to the theoretical limits, the ~140 ft/43m long Dot Code bar mentioned above (which used 16,384 boxes) would encode about 17,039,360 bits (2,129,920 bytes, 2,080 KB, 2.03 MB) which would not be more than two 1.44 MB floppy discs
from a third DLC faction
Contract Laundering X TRAP Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect
2 Kor Spiritdancer / Mesa Enchantress / Puresteel Paladin Kor Spiritdancer, Mesa Enchantress, and Puresteel Paladin all put the power to draw cards in your hands
And even if it doesnt, its intuitive from a gameplay standpoint