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Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field
#3 Invasion of Tarkir Invasion of Tarkir is an interesting card with homes in Standard and Modern
Note: This card is named after one of the nicknames of Balor, king of the Fomorians, a group of supernatural beings, who is considered to be a deity or embodiment of drought, blight and plague
that monster you control gains ATK equal to its original ATK until the end of this turn