With the current build of the deck, a good draw looks something like Amulet of Vigor on Turn 1 into a bounce land plus Azusa, Lost but Seeking on Turn 2 into Primeval Titan, to maybe win the game by tutoring out a bunch of lands to give haste and double strike on Turn 3
Giving a creature +3/+0 and trample is a good effect, yes, but like Disorient, it's overcosted
Well, fear bad draws no longer, as you'll get 4 extra chances to grab the card of your dreams with this one
Scry cards always have a number, such as scry 2, telling the player how many cards to look at
My opponent had been forced to double mulligan and had drawn five lands
One ring to find them