Illustrated by Lucas Graciano Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
But theyre also good for: Deciding who gets first turn in the match Simulating coin flips for The Gold Saucer (call odds/evens instead of heads/tails) Randomly choosing a card for Sin, Spiras Punishment Tracking the mana in your mana pool (if a card like Esper Terra makes a lot all at once) Representing the numbers (and/or stats) of tokens you create Keeping count of random statistics that your cards care about, like how close you are to transforming Emet-Selch or how many times Sephiroth has triggered this turn Helping you remember important upkeep triggers like Dark Confidant or Seymour Flux (place a die on top of your deck every turn so you cant draw a card without stopping to remember why its there) and plenty more
Trazyn is the most obvious kind of combo-bait, enabling the same kinds of synergies as Mairsil the Pretender and Necrotic Ooze, but doesnt justify being in monoblack by that ability alone
You could realistically know every card in the game and anticipate what opponents might play
This tactic is particularly wise if youre playing a colour like blue or green, both of which struggle to remove creatures themselves
A Great Way To Learn Ultimately, I feel confident in saying that the Lorcana Rise of the Floodborn starter decks achieve what any good start deck should: laying out the game in its most basic form and letting players do the rest of the work to see how much more they want from it