Give this thing trample, flying, or even haste against an unsuspecting board, and you have a card that will defeat opponents quickly and easily
In short: being able to keep Auras, Equipment, and counters on a creature, while simultaneously being able to dodge -X/-X, bounce, and exile wraths
- Amber/Emerald Deck: Includes 60 cards with 2 foil cards of Pongo and Peter Pan
Graveyard My favorite color pair is black-green, and I'm never sad for it to be about the graveyard
What does this get rid of in Standard
Players can only place one card into their inkwell once per turn, so any ability that allows more ink to be accumulated, especially early in the game, is very useful