The digital system handles timing, priority, and interactions correctly, letting you absorb rules through observation rather than memorization
Because of how difficult the mechanic is to balance and how it's tied to the Phyrexians, it's unlikely well ever see the keyword outside of sets themed around Phyrexia
If your deck already has ways to ramp, Sword of the Animist might be overkill
Its a little more difficult to get off, requiring that you actually connect with a creature to trigger its effects
The Perfect Instants Instant speed is an advantagebut if you try and get to clever, it can be a detriment
Deep Trouble These cards are all available in the Illumineers Quest: Deep Trouble box set, which contains a unique Ursula deck, plus two player decks with a couple of unique foil reprints