Each high-cost spell creates immediate pressure by dealing damage without requiring board presence, which explains why she often comes up when players discuss the best red cards in MTG for high-impact Commander builds
I would give this card a 3 out of 5 because it is very average for a stage 1 Pokemon card, there is nothing too special about this card, I do like how both moves can do at least 60 damage
4 Simba, Fighting Prince Simba costs seven ink to play and has a strength of five and willpower of seven
The idea behind your "curve" is to have a balanced number of cards with different mana costs to ensure you can play a card on every turn of the game
They read, Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. That means you can attack in multiple ways, and as long as youre interfering with your opponents hand and board state, youll benefit massively from it
However, that can still be quite a threat