Keeping the same price as more powerful decks while lowering the power level isnt great
There's also hate for counters (Vampire Hexmage), Storm/Spellslinging (Flusterstorm & Arcane Laboratory), lifegain (Archfiend of Dispair)), as well as a few extra board wipes and removal in case they play tokens or something with lots of creatures
Reprinted enemy fetch lands like Misty Rainforest and the cycle of Ikoria Ultimatums add long-term value while showing up naturally in boosters
All is Dust Speaking of flexible, All is Dust ranks pretty highly on my list of sideboard cards because of how easily this gets cast off of Tron lands or Eldrazi Temple and completely demolishes the opponents game plan
Regular Magic starts with 20 life while Commander starts with 40, so those are the base numbers to calculate your new starting totals
Nowhere is this more true than with Ramses, an Assassin Creature perfect for multiplayer formats like Commander