This list includes: --Cards that make you wonder why they exist --Cards that demand peculiar play-styles, or that demand playstyles be warped around them in ways that were/are unexpected --Several strange cards from Time Spiral block (let's be honest - that was an interesting time) --Cards which are weird for flavour reasons --"Bad" cards that make wonky, unstable, or otherwise unpredicted/unpredictable changes in the game --Effects that don't make sense --Actual Weirds If you guys think of anything I should add for one of those reasons, or for another reason I didn't think of, don't hesitate to say so
Once you've developed a solid battlefield, Porcelain Gallery turns all your tiny creatures into a massive horde of giant creatures
No residue: our skins peel off without leaving any sticky residue or goo behind on your Credit or Debit card
Spend 6 again and you'll eventually get a second wheel effect, but in the meantime Ifrit, Warden of Inferno gets to defeat a creature with 9 toughness or less and give you two turns of four mana back into your pool
Art is not a pissing match
Where Necropotences draw is delayed putting cards from the top of the deck into exile and returning them to the hand in the end step Necrodominances cost is paid in the same step as its draw effect activates