Early understandings of what the nascent format should or could be led to some unplayable cards and some miserably playable ones (hi, True-Name Nemesis!) But one thing these decks largely got right was the powerful and unique tri-color legends
It takes two-thirds of the best removal off the table
Like, if you want to draw a Kor building on Zendikar, you can find a page or two specifically outlining the masonry styles of Kor on that plane
So, put your thinking cap on, since the world is your oyster
Similar to how Ariel can deal damage without challenging, Tinker can too as soon as you play her, causing one damage to each of the opponent's characters
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