Tiana is front and center with this card, featuring a stylistic yellow glow that helps her stand out from the rest of the card
Its ability to boost life gain and its own power and toughness make it a solid choice for decks looking to outlast opponents in longer games
Mechanically, the point of time travel is usually: Fast-forward suspended and impending cards so you get the payoff now instead of in 23 turns
For years, I have wanted the Brawl format to be better
Unlike previously mentioned Treasure Cruise and DTT, Expressive Iteration actually requires more specific deck building and has in general a much lower power level in a Fetch Land format
Fable has been turning up all over Standard, of course, but it has also made it back as far as Red-based Prison and Stompy decks in Legacy (and some people have even been trying it out in Vintage)