When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw
Snapcaster Mage: Without one- and zero-mana cantrips, this guys too much of a mid to late game card, and the body doesnt have enough upside here to warrant it
Pirates 3 Subterranean Schooner [2lrfbTj6fGHJ4aDrXl7IIP] 3 Inti, Seneschal of the Sun [421g7bLdyXrmMEOEw7OBIJ] 1 Gastal Thrillroller [3rj9Si8ZWFcPWkQdgF86gq] 3 Fearless Swashbuckler [5wOdg5ZeC21eHQlViiLj9i] 2 Captain Howler, Sea Scourge [5sKl52XUsBYovTtQBtPZfV] 2 Magmatic Galleon [6AvV5y5fHsORcEMwSUSGg] 2 Spell Snare 4 Spyglass Siren [21k9FyIFEz1xpQ3NKerMKD] 4 Marauding Mako [2D12Pi8acw23rvAJ3dpcnr] 4 Burst Lightning [89cx2z1qwO7jcnquIiomT] 4 Scrounging Skyray [4egjzEonK7U51Ceh9c35pX] 2 Staunch Crewmate [62GRh9jy9sU5oOWfzkPZkd] 2 Broadside Barrage [16bKvbxzkfGosSLRbPoXke] 4 Secluded Courtyard [5hh5TYx7EBTWIjnE4wE1gE] 4 Swiftwater Cliffs [2N8PNtccDhAygcd1ftPJtR] 8 Island 8 Mountain Tokens : 5x Map // Treasure tokens Ahoy there
I wouldnt be surprised if Esper Control, BWx Stoneblade, and any other decks that can pay both the base and overload costs start adopting Damn as their Wrath of choice
I must say, Liga Smilshkalne, now has my second favorite counterspell art of all time, behind only the original Force of Will by Terese Nielsen
They'd all love having access to the doubling ability of Orfeo, whose ability sort of has haste, too, because you get to trigger him the turn he comes into play (assuming he's played in the first main phase)