What makes it stand out: Six+ distinct classes radically alter dice/equipment play Short, snackable runs with solid meta-progression Smart dice manipulation (locks, flips, duplicates, burns) My Verdict: A dice-fueled, quirky cousin to Slay the Spire , perfect for quick sessions that still pack tactical punch
Gideon Blackblade Gideon Jura Gideon of the Trials Gideon's Avenger Gideon's Battle Cry Gideon's Company Gideon's Defeat Gideon's Intervention Gideon's Lawkeeper Gideon's Phalanx Gideon's Reproach Gideon's Resolve Gideon's Sacrifice Gideon's Triumph Gideon, Ally of Zendikar Gideon, Battle-Forged Gideon, Champion of Justice Gideon, Martial Paragon Gideon, the Oathsworn Oath of Gideon
The Master's Key was originally handed out to contestants at the 2010 Pokemon World Championships
Level 3 is where it gets strong, as giving double strike to something large and commander-ish can get pretty deadly in short order
As for countermagic, saying no is another incredible move to make
If your deck is drawing one to two additional cards each turn rotation, there's a good chance youll be able to throw a land down with the UFO while still hitting your land drop for the turn