Control the board with removal, protection, and value engines while your Superfriends build toward victory
It would have been almost too easy to include legendary creatures in a list like this one, but it probably wouldnt have been as interesting
Urtet will untap my Myr before combat on my turn, so if I have at least 5 other Myr and I'm able to weather a turn without blockers, I should be able to tap, activate, untap before combat, activate in the second main phase, and on my next turn activate Urtet one more time before combat
But at first glance, they seem pretty straightforward and unexciting
Sower is a mainstay of blue aggressive strategies and while easy enough to kill if it should survive the game is pretty much over
These are the kinds of cards that make Limited work