Many players struggled with the deck, because it had apparently few ways to win the game
Like I already mentioned, I highly doubt well see dungeons and venture cards printed into the Standard rotation again soon
Lands Balamb Garden (Command Beacon) Rating: 0/10 Well, we dont have any commanders in Limited, so Command Beacon is strictly worse than a basic land
Green has a ton of fantastic ways to ramp mana early in a game of Commander, and that is one of the reasons why the color is so powerful in the format
Everything in the lair is themed around tomb raiding, and lots of it is valuable: Search for Azcanta, Anger of the Gods, Bow of Nylea, Shadowspear, Academy Ruins Through the Wormhole - The cards in this Secret Lair aren't particularly valuable, but the contents - Lightning Greaves, Arcane Signet, Sol Ring, Thought Vessel, and Command Tower - are a complete playset of Commander essentials, in a beautiful and consistent art style by Dani Pendergast
For example, if a decks highest cost card is 7, players may want to make sure there are at least some cards in each of the costs from 1-6