Let's face it this early form of collect evidence is expensive, good to combat close games, but still limited in its effectiveness
This means Hexproof is often a more powerful keyword than the more impressive sounding Indestructible, since the bounce spells of blue and the pacify and exile effects of white and black are all rendered harmless
For many purposes, proxies like that may suit your demands
Increasing the number of attacking creatures to five or more causes Aurelia, the Law Above to deal three damage to each of your opponents and gain you three life
Its nice to see a fresh take on cards like dual lands and general removal spells, though its awkward to see something like Farewell in one deck vs
Even if your opponent has Settle the Wreckage in their hand, it will feel like a waste if they are forced to use it against just one or two creatures