The core rules that make Commander distinct from regular Magic: 100 cards exactly , including the Commander Singleton deckbuilding only one copy of each card, except basic lands Your Commander must be a legendary creature (most of the time) Color identity rule every card in your deck must fit within your Commander's color identity
Pick the most essential, interesting, or powerful cards you want to play with that are capable of winning a game and set them out or write them down
Land Tax White can have significant struggles with ramp, and Land Tax does a lot of work to reduce those struggles
The attitude by most players was, "Why are you collecting these cards
Do you want to keep that ultra-rare holographic card
Let's say our opponent manages to build up some blockers to stop our Giant stompy plan and we attack with a Surtland Flinger and throw a Frost Titan at our opponent's face