There are several builds possible here, but I think worrying more about maximizing the damage will serve us well
Number Twelve Another 6-drop Orzhov colored dork is next
Each one has a strong questing value that forces opponents to challenge or risk falling behind, and then once challenged and/or banished, their effects activate drawing you cards, forcing opponents to discard or return a character to their hand, and more
Well also discuss points related to the authenticity of the card slab it comes in (if graded) as well as how the process of the card sale might inform a buyer of the cards potential authenticity or lack thereof
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It's far too one-dimensional to play, and even when it's in full flow, each sacrifice or life gain just sets off a sequence of events that you need to resolve over and over again, but many aren't all that interesting to deal with