That alone is already neat, and the sort of modern-day-reference that M:TG can't make in regular sets
its a fantastic Cube card
Nissa tends to be a lands-matter kind of Planeswalker, with most of her cards doing things like untapping lands (Genesis Mage, Sage Animist, Vital Force, Steward of Elements, and Worldwaker), animating them into creatures (Vital Force, Sage Animist, Shadowed Boughs, Steward of Elements), or giving you extra abilities whenever you play a land
But the real juice is his Animal May-Ham ability, which turns him into a kindred-lord for one of the strangest tribes in Magic: The Gathering
Many highlight its balance of strategy and surprise, making it fun for both casual and competitive play
We love a good equipment Commander deck, and choosing the right gear for it is one thing but what about the right support options