The Solemn archetype of Trap Cards are some of the strongest the game has to offer, and for good reason as all of them are Counter Trap Cards
2024-02-02 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers
'Course, they can sub for either of the Materials anyway, so you could tech some of the other HEROs and just use them purely for Materials.
This deck has been play-tested and is very strong, not to mention a blast to play
Not only does it humble an entire board of creatures, it also prevents the enchanted player from activating any abilities from noncreature permanents that mightve helped remove this Curse
The dash mode helps to dodge sorcery-speed removal, so Ragavan is hard to answer cleanly