Elves are very good at making tokens, and getting to swing with those often and early helps force through damage and pressure planeswalkers since opponents arent likely to trade real creatures with deathouching tokens
For example, if you choose the second mode of Eldrazi Confluence more than once, you choose the relative order to exile and return the target nonland permanents

Abzan Lands | Gladiator | RedHot19 Creatures (30) 1 Acolyte of Affliction 1 Azusa, Lost but Seeking 1 Dryad of the Ilysian Grove 1 Elvish Reclaimer 1 Fiend Artisan 1 Gilded Goose 1 Golgari Findbroker 1 Gonti, Lord of Luxury 1 Gravebreaker Lamia 1 Ilysian Caryatid 1 Incubation Druid 1 Knight of Autumn 1 Knight of the Reliquary 1 Llanowar Elves 1 Multani, Yavimaya's Avatar 1 Murderous Rider 1 Nethroi, Apex of Death 1 Oracle of Mul Daya 1 Paradise Druid 1 Polukranos, Unchained 1 Scavenging Ooze 1 Shefet Monitor 1 Skull Prophet 1 Solemn Simulacrum 1 Sylvan Ranger 1 The Gitrog Monster 1 Ulvenwald Hydra 1 Underrealm Lich 1 Wayward Swordtooth 1 World Shaper Planeswalkers (2) 1 Vraska, Golgari Queen 1 Vraska, Relic Seeker Instants (9) 1 Assassin's Trophy 1 Cast Down 1 Deathsprout 1 Eat to Extinction 1 Erebos's Intervention 1 Heartless Act 1 Mythos of Nethroi 1 Once Upon a Time 1 Veil of Summer Sorceries (13) 1 Agonizing Remorse 1 Blood for Bones 1 Casualties of War 1 Cultivate 1 Eerie Ultimatum 1 Explore 1 Final Parting 1 Find // Finality 1 Languish 1 Mastermind's Acquisition 1 Scapeshift 1 Thoughtseize 1 Unburial Rites Enchantments (5) 1 Death's Oasis 1 Fall of the Thran 1 Mirari's Wake 1 The Mending of Dominaria 1 Zendikar's Roil Artifacts (2) 1 Crucible of Worlds 1 Indatha Crystal Lands (39) 2 Plains 2 Swamp 3 Forest 1 Barren Moor 1 Blossoming Sands 1 Bojuka Bog 1 Bonders' Enclave 1 Cryptic Caves 1 Desert of the Glorified 1 Desert of the Indomitable 1 Desert of the True 1 Evolving Wilds 1 Fabled Passage 1 Field of Ruin 1 Godless Shrine 1 Hashep Oasis 1 Ifnir Deadlands 1 Indatha Triome 1 Isolated Chapel 1 Jungle Hollow 1 Overgrown Tomb 1 Savai Triome 1 Scoured Barrens 1 Secluded Steppe 1 Sunpetal Grove 1 Temple Garden 1 Temple of Malady 1 Temple of Plenty 1 Temple of Silence 1 Thriving Grove 1 Thriving Heath 1 Thriving Moor 1 Tranquil Thicket 1 Woodland Cemetery 1 Zagoth Triome I couldn't find a better idea to reflect my Gladiator combo deck principles from last week: Make sure your cards are pretty good on their own, then surround them with other pretty good cards that combine to win

So weve gone from the least valuable card on that list to the one that was commanding the most ridiculous prices at the time
Choosing an artifact represented by a modal double-faced card (Pestilent Cauldron from Strixhaven , for example) won't cause that permanent to transform
What's the difference between a single card, a pack, and the MEGA card