As an instant whose rules text spells out its effect, Wrong Turn is so flexible, even for just manipulating combat
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Dark Confidant basically faces the same problem in Pioneer
But theres a very important rules interaction with how Imodane deals damage that you need to be aware of
Revised removed a number of Unlimited cards that were problematic from a gameplay perspective, and replaced them with cards from other stand-alone sets that had been released in the interim (Arabian Nights and Antiquities)
+2/+2 and flying until end of turn is medium, even if you get the scry, but the fact that whatever you pump continues to have flying afterwards is awesome