Thus, Wulfgar fits into many green-red decks that are aggressive and rely on effects triggered by and in combat phases
The different overlapping pieces and tutor targets allow for some seriously fun silver bullets
This is definitely closer to a cast-from-exile card than an equipment support card, but can you ever have too much card advantage
You either need to be able to empty your hand faster than your opponent can in order to actually generate card advantage (they might help with discard) by refilling both of your hands back up to parity, or you have to somehow render your opponents new cards useless after resolving it killing them is one way to do so, by the way or you can find some other way to make the Draw-7 one-sided
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When it comes to colored spells, there are lots of ways to make sure they arent game-breaking