It is now time to take a look on the most interesting phase of the turn combat phase
Cards are not included
and DeNA have more planned for 2025, with further opportunities to get these codes released throughout the year
Section 6 Summary Input: One playing of Patron Wizard Output: Lots of reuse of Millikin Layer count: For each Bloodbond March, for each Clash of Realities on a new Mimic Vat, for each Guilty Conscience on Mimic Vat, for each Rite of Passage putting counters on Mimic Vat, for each Doubling Season on the Rite of Passage counters added to Mimic Vat, for each Rings of Brighthearth on Sinking Feeling's ability while it's attached to Mimic Vat, for each Rings of Brighthearth on Mimic Vat's ability, for each Clash of Realities on Patron Wizard, for each Guilty Conscience on Patron Wizard, for each Rite of Passage putting counters on Patron Wizard, for each Doubling Season on the Rite of Passage counters added to Patron Wizard, for each Rings of Brighthearth on Sinking Feeling's ability while it's attached to Patron Wizard...12
I could also imagine Lingering Influence playing a role
One very convenient side effect of this is that it allows you to level up more easily: neutralize the final remaining enemy on the field without killing it, then simply have your party hit and heal each other to gain experience and job points