Unlike Geralf Messengers first ability, the second one goes onto the stack and may be countered by related spells and abilities
We're getting to the point where full-art land fatigue is a real concern, not to mention the fact that there are a ton of options to choose from if you want full-art basics in your deck
Jafar will be the vital leader of an Amethyst-Steel illusion deck, letting all your illusions return to hand when they're banished
Unlike most matchups, you are not favored as the game goes long
Using Charge like Double Jab Pummel, Wind-up Punch and Cannon Blast allows for a powerful line of attacks that will also draw you a ton of cards with Midoriyas Enhance
Even when youre not gaining life, its still a two-drop mana creature with three toughness, and it taps for any color mana, so its excellent for early mana fixing in a three-color deck