Reanimation spells like Unearth and Persist bring creatures back, while exile effects like Lion Sash and Scavenging Ooze provide repeatable ways to trigger these abilities
In addition, it has the effect of not being ready during the cleanup phase and becoming ready when you reveal the blessing token
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From that article: A card game like Arkham presents us with myriad ways to approach a problem and an action economy to deal with those problems
It has seen better times, but maybe somebody is interested in this Poor chap
Use a Noble Heritage of Flaming Fist to make Karlach a Boros (white/red) deck, or a Raised by Giants or Hardy Outlander to make it Gruul (red/green), and you open so many more combat-loving strategies