It makes your Thopters twice as lethal, which is useful for converting them into damage
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
I also just think Commander generally benefits from cards that encourage attacking and interaction, so I eagerly await the next myriad cards
Ravnica is a unique plane in that it harbors ten guilds, each defined by a different two-color identity
Or, if you have Kiki-Jiki, Mirror Breaker in play (without summoning sickness), and you use its ability during your end step to create a token copy of another creature, that token copy lasts until your opponent's end step
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