The game has changed a lot since then, with new keywords and more powerful cards than ever, but the basics remain the same: Take a deck of cards with a mix of mana-generating lands, creatures, artifacts and other spells to battle against your opponent
It is not out of the question for this to do so in hardcast mode too
This white sorcery is one of my favorite alternate win conditions, even if it gets trickier in Commander with a single copy
Door of Destinies only works with Rat Colony and doesnt affect the rat tokens from the Commander
Similarly, white creatures cant block it or target it with their abilities
It is a slow deck, but it has a lot of early removal to try to get to the late game, where the machine kicks in